More level design experiments

1 comment:

  1. Holy hell this looks extremely good.

    The lava screenshot gives off a heat filled ambience, good for killin'. I don't know if Dusk has or will have dynamic shadows but seeing enemies's shadows up in the roof would be extremely cool for this scene.

    The corridor screenshot gives off a spooky mysterious feeling, maybe not having any enemies here could be good, or how about blowing out the torches, having to light your way by gun fire? And throw in some enemies in the dark, for fun!

    Keep up the great work, this looks fucking amazing!