Also, I spent some time struggling with Unity's new lightmapper this week, and have come to the conclusion that I don't like Unity's new lightmapper. Still, I managed to get something close to the results I'm looking for, than promptly managed to corrupt the test level by accidently replacing it with a tree prefab. So... yeah.
|There used to be a level here. Now there's just a tree.|
Point is, if all continues to go well(ish), Dusk will have lightmapped shadows similar to late 90s FPSs.