3/1/16

Not really an update update

I may or may not have snuck into an abandoned cement factory today and explored it.  Gave me ideas for a level.  Started the basic exterior work.  Not much to see so far, but I already am happy with the feel.

Also, I spent some time struggling with Unity's new lightmapper this week, and have come to the conclusion that I don't like Unity's new lightmapper.  Still, I managed to get something close to the results I'm looking for, than promptly managed to corrupt the test level by accidently replacing it with a tree prefab.  So... yeah.

There used to be a level here.  Now there's just a tree.

Point is, if all continues to go well(ish), Dusk will have lightmapped shadows similar to late 90s FPSs.



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