You finally get a shot of one of the enemies in Dusk. His animation and behavior are still a little wonky, but I'm pretty happy with how he turned out visually. He's just a basic hitscan enemy, much like the zombie soldiers in Doom. Likely he's going to end up being the most normal of all the enemies. I have some pretty insane design ideas for the others.
I've actually been making a ton of progress, contrary to what the lack of posts might imply. Dusk is well on track for a late 2016 release.