An enemy!

You finally get a shot of one of the enemies in Dusk.  His animation and behavior are still a little wonky, but I'm pretty happy with how he turned out visually.  He's just a basic hitscan enemy, much like the zombie soldiers in Doom.  Likely he's going to end up being the most normal of all the enemies.  I have some pretty insane design ideas for the others.

I've actually been making a ton of progress, contrary to what the lack of posts might imply.  Dusk is well on track for a late 2016 release.

1 comment:

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